We're VOID Interactive, the kickass team behind the best-selling FPS game, Ready or Not. We're made up of some seriously talented individuals who love games and creating awesome content together. We're currently looking for a dedicated and enthusiastic Associate Producer to join us remotely and help take us to the next level, contributing to both ongoing and future projects, including an unannounced title.
Role Overview As an Environment Artist, you will play a key role in bringing our worlds to life by creating high-quality, immersive, and performant environments. You’ll work closely with art direction, design, and technical teams to build believable spaces that support both gameplay and narrative.
This role is ideally suited for a Senior Environment Artist, though we are open to exceptional mid-level candidates with a strong portfolio and proven ability to deliver high-quality work.
Key Responsibilities
Create high-quality 3D environment assets, including modular architectural kits and set dressing props
Take ownership of levels from block out through to final polish, including lighting, composition, and set dressing
Ensure all assets meet performance and technical budgets (draw calls, memory, LODs) while maintaining visual fidelity
Collaborate closely with Art Directors, Technical Artists, and Level Designers to align on visual, gameplay, and narrative goals
Work within established pipelines and contribute to improving workflows and asset creation processes
Maintain a high standard of quality, consistency, and attention to detail across environments
Essential Requirements
3–6+ years of experience as an Environment Artist (or equivalent experience demonstrated through portfolio)
Strong portfolio showcasing high-quality environment art, including modular workflows and level composition
Proficiency in industry-standard tools (e.g. Unreal Engine, Maya/Max/Blender, Substance Painter/Designer)
Experience creating game-ready assets with a strong understanding of optimisation (LODs, texel density, performance budgets)
Strong understanding of lighting, composition, and environmental storytelling
Ability to take ownership of work from concept/blockout through to final in-engine implementation
Experience working collaboratively in a cross-functional game development team
Strong attention to detail and a passion for creating immersive game worlds
Ability to work autonomously in a remote-first, fast-paced environment
Nice to Have (Bonus Skills)
Experience working on shipped titles across a full development cycle
Experience working on FPS or tactical shooter environments
Familiarity with level design principles and gameplay-driven environment creation
Experience collaborating closely with animation or cinematic pipelines
Experience working in smaller, independent teams
Please Note:
For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located. If you are outside our company’s home base, that’s okay with us.
VOID Interactive is an Irish based global software development company that exists to deliver exceptional digital content for the video game and personal entertainment industries. Our headline project, READY OR NOT, is a realistic, tactical First Person Shooter game set against a backdrop of political and economic instability. The player will be placed in the boots of Judge, an elite SWAT commander being tasked with defusing tense, hostile situations in a morally bankrupt city.
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