We are seeking a highly skilled lighting artist to join our Subnautica 2 team. The ideal candidate should be highly skilled working in Unreal 5 and be comfortable working with interior and exterior environments as well as pre-baked and dynamic lighting solutions. Their work will maintain a balance between excellent visual quality and performance requirements for the game.
This is a remote contract position on a fully remote team.
Responsibilities
- Develop lighting solutions in Unreal 5 for a diverse range of environments, characters and creatures that enhance the game and player experience.
- Collaborate with our environment team and rendering engineers to define lighting tools and pipeline needs.
- Work with art leadership to develop and maintain our lighting style and quality throughout the game.
- Collaborate with engineers and tech artists to ensure our lighting solutions are optimized for all our development platforms.
Qualifications
- Proven experience in the video game industry as a lighting artist with a strong proficiency in Unreal 5.
- Deep knowledge of lighting principles, color theory and composition.
- Understanding of modern rendering techniques and shader functionality as well as their impact on game performance.
- Excellent communication and problem solving skills alongside being able to thrive independently and collaboratively on a remote team.
- Experience with volumetrics systems and post processing.
Preferences
- Experience working on current generation console platforms.
- Passion for sci-fi and/or underwater environments.
- Familiarity with other aspects of game art pipelines (modeling, texturing, etc.)