Posted

Lead Core Engineer

Posted: 29 days
Programming
Full-Time
Lead / Principal
Remote US / Canada

Lead Core Engineer

San Ramon, CA or Remote US / Canada

Welcome to Striking Distance Studios!

Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our studio.

Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

What we are looking for:
Striking Distance Studios is seeking a talented Lead Core Engineer to join our growing team working on a AAA project.

Responsibilities:
  • Implement system-level and gameplay-supporting systems.
  • Optimize game code and systems.
  • Research and develop coding techniques and algorithms.
  • Keep current on technological developments and advancements.
  • Delve into code written by other engineers and take ownership of existing systems as needed.
  • Collaborate with technology director/architect on technical design and feature roll out.
  • Work across disciplines in maintenance, optimization, or refactoring of systems and pipelines.
  • Lead a team of Core Engineers to create best in class systems.
  • Lead the overall planning, development, and execution of the game engine and architecture.
  • Establish engineering projects, initiatives, and processes in conformance with the studio’s goals and objectives.
  • Take new products and features from the design phase to production.
  • Create and maintain technical design documents.
  • Review the work of other engineers and provide mentorship on your area of knowledge.
  • Write clear, maintainable, portable, and highly performant code.
  • Adhere to team coding standards and best practices.
  • Foster a culture of open, honest, and respectful communication across all disciplines.
Qualifications:
  • Bachelor's degree in software engineering, computer science, or equivalent.
  • At least 7 years of game industry experience and preferably 3 years or more in a similar role.
  • At least 2 years of experience with Unreal Engine.
  • Experience shipping games on current generation consoles (PS5 or XSX) and PC.
  • Strong leadership skills, including high empathy, strategic thinking, positivity, organization, responsibility and conflict resolution skills.
  • Fluent in C++.
  • CPU/GPU and memory optimization experience.
  • Fluency in processor-specific and SIMD programming preferred.
  • Excellent debugging and performance analysis skills.
  • Solid programming experience in multi-threaded and asynchronous workloads.
  • Deep understanding of low-level optimizations and core subsystems, memory management, cross-platform development.
  • Strong 3D math skills.
  • Experience with technical requirement certification (Sony, Microsoft, etc.).
  • Ability to be self-directed, focused, and detail-oriented.
  • Strong verbal and written communications skills.
  • A demonstrable love / passion for playing and making video games.
  • A highly communicative and collaborative disposition.
In California, the expected salary range for this position is $170,000 - $215,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.

Striking Distance Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email recruiting@sds.com


About Striking Distance Studios

LED BY DEAD SPACE AND CALL OF DUTY FRANCHISE VETERAN GLEN SCHOFIELD, the development team at Striking Distance Studios is hard at work on its first game, The Callisto Protocol, a single-player and story-driven survival horror game set in a prison colony on Jupiter’s moon Callisto.

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