We are looking for a remote programmer to help with:
General bug fixing
Porting to Steam, PS4, Xbox One and Nintendo Switch
The ports will be releasing around April so we are looking for someone to help as soon as possible as we are aiming to submit the console builds in January to give us plenty of time for any submission related issues.
It’s a plus if you have:
In depth experience with various platform TRC’s/ TCR’s/ Lotcheck
Access to a PS4, Xbox One or Switch dev kit
Lost Words is developed with Unity in C#. We use JIRA for task/ bug tracking, Bit Bucket/ Git for source control and Discord for team communication.
Diversity and Inclusion:
We are keen to attract all kinds of candidates, particularly those from underrepresented groups in the games industry. We aim to continue to build an inclusive environment and commit to continually listening, reflecting and improving our practices and culture. Details Start date: As soon as possible Type: Remote Hours: Full Time or Part Time Duration: Minimum of 3 months but will be porting to other platforms after this too as well as starting completely new projects so there will be more work available
Remote working (Team communication and weekly calls via Discord)
Flexible working hours
Opportunity to work in a small, friendly and talented team
Work on a multi-award winning game and potentially new projects too
Day rate negotiable depending on experience
To apply, please email firstname.lastname@example.org
Who We Are:
Sketchbook Games are a small independent studio based in Essex, UK with a talented team who work remotely across the UK and other countries. Our debut game, Lost Words: Beyond the Page recently released on Google Stadia as a one year timed exclusive. The game features a story written by renowned games writer Rhianna Pratchett and an orchestral soundtrack by the BAFTA nominated composer David Housden.
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