I am looking for a freelance/contract 3D artist for a two-month contract on an upcoming project. You’ll be helping to translate a unique 2D style from concept art into 3D models for the game, producing models for tiny scenes of landscapes and buildings.
Work closely with a concept artist and programmer to create 3D assets that reflect the concept art.
Produce 3D assets of buildings, natural elements, and environments.
Help develop processes for UV mapping and texturing that support the visual style.
Can create 3D assets in a non-photorealistic style, based on concept sketches.
Familiarity with Unity and ability to integrate assets and develop materials and lighting in-engine.
Ability to work efficiently and communicate well remotely.
Can deliver final assets digitally and in the required formats.
Good written and verbal communication skills.
Nice to Have:
Experience in technical art or other parts of the 3D pipeline is a huge plus:
particles, rigging, animation, or shaders.
Ability in 2D art, especially in texturing and materials.
At least one shipped game or game-jam project.
If this sounds like you, please get in touch with me with a link to your portfolio.
About It’s Anecdotal
It's Anecdotal is the one-person indie development studio of Philip Buchanan, aiming to produce concise games that give memorable experiences. Having developed the awardwinning co-operative adventure 39 Days to Mars, and the multiplayer arcade game Watch This Space, Philip is now looking to work with other creative people on the studio’s next game.
If you are using Gmail as the default Email in your browser,
mailto: links may not work as expected.
If that's the case, please copy and apply to this email