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Senior Combat Designer

Posted: 9 months
Design
Full-Time
Senior
Remote North America
Free Range Games grows games the old fashioned way: we don’t put our team in cages, we work distributedly, and we don’t use toxic work/life trade-offs. Some of our crafters have worked together from PS1 to PS5 and will tell you about carving games one triangle at a time from punch cards.

We are some of the folk behind Spider-man, Tony Hawk, Lord of the Rings, Twitch Sings, Oddworld, Callisto Protocol, Shrek Super Slam, and dozens of mobile and web games. We believe every member of the team has a voice in what the game should be.

We prioritize community, family, and love-of-gaming over process, crunching, and TPS reports. And maybe that’s what you want too.

As a Senior Combat Designer, you will be responsible for creating intense and exhilarating combat experiences in our upcoming open world, 3rd person action game. It will be your job to envision, design, prototype and refine enemies that feel memorable and challenging. You will work closely with all parts of the development team to ensure that the combat in our game is both visually stunning and responsive, providing players with a visceral and engaging experience.

Key Responsibilities:
  • Design, prototype, and implement combat mechanics that align with the game's vision and narrative.
  • Work closely with the animation team to create and iterate on fluid and impactful combat animations that convey the weight and intensity of each action.
  • Balance player abilities and enemy AI to create dynamic and exciting combat scenarios.
  • Iterate on combat systems based on player feedback and playtesting results.
Qualifications:
  • Shipped at least one 3rd person action video game.
  • Strong understanding of animation principles and the ability to work closely with animators to achieve a visceral melee combat feel.
  • Familiarity with AI design and enemy behavior systems.
  • Experience working with scripting and blueprinting.
  • Strong problem-solving skills and the ability to adapt to changing project requirements.
  • Excellent communication and collaboration skills.
Preferred Qualifications:
  • Proficiency in Unreal Engine 5 is a plus.
  • Experience with open-world game design and non-linear level design.
  • Knowledge of industry-standard software such as Maya, 3ds Max, or Blender.
  • An understanding of what makes combat engaging and memorable.
Equal Opportunity Employer Statement

Free Range Games is an equal opportunity employer that is committed to diversity and inclusion in the workplace. We prohibit discrimination and harassment of any kind based on race, color, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy, or any other protected characteristic as outlined by federal, state, or local laws.

This policy applies to all employment practices within our organization, including hiring, recruiting, promotion, termination, layoff, recall, leave of absence, compensation, benefits, training, and apprenticeship. Free Range Games makes hiring decisions based solely on qualifications, merit, and business needs at the time.

E-Verify participant

Federal law requires all employers to verify the identity and employment eligibility of all persons hired to work in the United States. Free Range Games participates in E-Verify.
Job Expired

About Free Range Games

Free Range Games’ mission is to make video games that people find meaningful, memorable, and fun. To do so, we've assembled a diverse group of talented developers who are given the freedom and resources to unleash their full creative potential. We believe creative people make the best games in an environment of trust and transparency that encourages a healthy work-life balance. We come together as a team of artists, musicians, writers, philosophers, puppeteers, scientists and engineers with a common love for video games.
 
Established in 2009, and headquartered in Sausalito, California, Free Range Games was founded by veteran game developers and longtime collaborators. Many of us have worked together from PS1 to PS5. Our projects span across PC, console, mobile, web, VR, and AR platforms. From all that experience, we know that every member of the team has a voice.
 
We fully develop our own games like with The Lord of the Rings: Return to Moria™.
We oftentimes work as an external developer on other folks' games.
No matter the project, we deliver on the mantra that our games be meaningful, memorable, and fun.

The Lord of the Rings: Return to Moria™ (2023)
Rube Goldberg Workshop (2023) Full Developer


The Callisto Protocol (2022) External Developer



MVP Football: The Patrick Mahomes Experience (2021)
Oddworld: Soulstorm (2021) External Developer


Spelldrifter (2019)


This job posting has already expired. However you can check our other Remote Design Jobs.

Free Range Games

Company Website

United States of America

Jobs Posted: 0


 

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Free Range Games

Company Website

United States of America

Jobs Posted: 0