We are currently looking for a Senior Level Designer to work remotely on the mission map layouts (gray box only) in Unreal Engine 4, for a Tactical Turn-based RPG set in an urban setting.
Unlike games of the genre, the game is not grid-based using a tileset, making the level design more similar to traditional shooter games.
Some metrics are already in place but exploration of them would be within the scope of the work.
Modular kit available for quick prototyping.
Example existing levels below: