Atom Switch, Inc. is hiring for a Technical Artist position for our debut title: INFESTSTATION.
Do derelict sci-fi spaces excite you? Does the sight of strange, terrifying creatures fill you with visions of how they articulate and ambulate or what they might look like viewed in infrared?
We’re looking for a technical artist with a focus on either rigging and tools or shaders and VFX, to help bridge the spider-like web connecting art, design, and engineering in Unreal Engine 5 with the expectation of a December 2022 or January 2023 start date.
Key Qualifications
Rigging / Tools Focused
Character & Creature Rigging (1st and 3rd person)
Tools Support (Max/Mel Script)
Animation Systems (UE5 / Blueprint)
Optimization profiling and debugging
Shaders / VFX Focused
Advanced Master Material & Shader Writing in Unreal
Texture blending and world space texture effects
VFX Experience, Niagra and Cascade
Screen / Rendering FX & Advanced Rendering Modes
General Qualifications
Unreal Engine 4 / 5 Experience
At least 1 AAA shipped title, including pre-production involvement
Cross-discipline engagement and support
Ability to self-task and engage proactively while working remotely
A portfolio showcasing your work
Love for dark, dystopian Sci-Fi
Bonus Skills
Lighting Experience
UI, Environment Art, Animation, or Concept Art Skills
Design Blueprinting / Event Scripting Skills
Self-publishing / small team experience
Experience managing art outsourcers/freelancers
Shipped titles on PC & Console
Compensation
$135,000 annual salary
Profit Sharing
Fully covered Healthcare, Vision, and Dental Benefits
Flexible working hours, fully remote work location (USA)
Approx 5 weeks of scheduled Studio Closure time off per year
Stock option grants
About Us
Atom Switch, Inc.is a small team of experienced game developers making our dream game – INFESTSTATION -a cooperative, PvE dystopian sci-fi game made in Unreal Engine 5. Backed by investor funding, we have none of the frustrating constraints of a traditional publisher-funded development model. With total agency over the game’s design and no needless push for micro-transactions or other “profits over quality” mandates, we are making a game for ourselves as much as for our players.
We have no room or tolerance for jerks, “alpha” personalities, or glory hounds. As everyone on the team has a voice and real, tangible ownership over the design of the game, we especially love cross-discipline backgrounds and emphasize cooperation over competition.
Lets Work Together!
Does this sound like you? Drop us a line with the subject: JOBS: TECHNICAL ART, a link to your portfolio, resume (pdf or LinkedIn please) and we can strike up a conversation to find out!
Cover letters are not necessary, but we know that a game developer is more than just the sum of their parts, so feel free to include any additional details or background information if there’s anything else that expands upon your personal story that you’d like us to know.
Job Expired
About Atom Switch Inc.
Brothers and sisters of the Atom, we are a collective of senior developers united under the singular urge to make good games. No strangers to the ugly side of the industry, that kind of toxicity has no home here. Quality of life isn’t just important to us as a pillar of design – it’s a pillar of healthy game development.
A DIY sensibility and an insatiable urge to create drive us forward while humility and compassion keep us fom floating out past the ionosphere. AAA meets indie as our focus on quality over quantity and emergent fun over railroaded decision-faking lets us make amazing experiences without the blood-sacrifice the industry seems to think of as the status quo.