Posted

Senior Graphics Engineer (Unannounced Project)

Posted: 25 days
Programming
Full-Time
Senior
$147,010-$219,280
We are open to remote work from the following states: AZ, CA, CO, FL, GA, ID, IL, MD, NC, NY, OR, TX, UT, WA and WI or onsite/hybrid/flex at our office in Bellevue, WA.
We are looking for an experienced Graphics Engineer and Pixel Whisperer to combine forces with our visionary Technical Artist (and resident Mad Scientist). Together this dynamic duo will math the heck out of the tough technical problems that stand between us and delivering the stunning artistic vision of our project.

Your primary focus will be enabling artists by pushing the bounds of existing tech. When existing tech isn’t enough, you are comfortable innovating new techniques and technologies. Enabling artists not only means solving technical problems but building an understanding on the team of those problems, your solutions to them and helping develop efficient workflows to utilize the graphical hotness you make possible.

If you love solving tough problems with mathematical rigor, if writing code to make pixels dance to the beat of a spectacular artistic vision makes you shout with joy, if levelling up the capabilities of an art team energizes your day, then this role is for you!

About Our Team
The Engineering team at ArenaNet thrives on a wide array of perspectives, experiences, and interests. We know that the best creations come from healthy and friendly teams. Our work is woven together with the efforts of other disciplines and crafts within game development. We seek out voices and ideas that might be new to us. We are always on the lookout for ways to help each other, both within the Engineering team, and throughout the studio as a whole. 

Who We Are Looking For
You, our ideal candidate, are first and foremost a rendering and GPU expert. You feel at home working on physically based rendering pipelines and are excited about leveraging your know-how of DX12 Ultimate features and implementations. You are familiar with GPGPU programming to deliver amazing images at blazing speeds.

You will have a deep understanding of math and physics along with expert knowledge in how to deploy their subsequent techniques for a wide range of features. You light up to solve IBL, are stoked to build 3D Fluid Dynamics, and grounded in pushing geometric tooling to build bleeding edge worlds.

While mathematical simulation is an essential part of your lifestyle, you will understand when the performance tradeoffs are not worth correctness and know when to lie, cheat and steal to make the magic happen with performance always in mind. You know that sleight of hand doesn’t work if the audience has time to see where the pigeon came from.

Communication is central to every role on our team. Even though you will be partnered with a fellow math nerd, you are great at explaining the complexities of the work that you do to the rest of us mortals in ways we can understand and appreciate. You are especially good at explaining technical constraints to artists and working with your buddy Tech Artists to help them find efficient workflows to deliver innovative visuals.

Minimum Preferred Qualifications
  • Bachelor's degree in Computer Science or related field or an equivalent combination of education, training, and experience.
  • 8 years of experience in gaming or technology industry
  • Experience in online MMO gaming industry preferred
  • Experience in shipping two or more AAA titles a plus

About ArenaNet

We’re ArenaNet— and we’ve created a studio that makes online worlds infused with innovation, hand- crafted excellence, and creative passion. We’re not the only ones who share this passion; gamers have purchased over 3 million copies of Guild Wars 2 since launch, and players and press have consistently called it one of the best MMOs of all time.

Our studio is built on a foundation of innovation, community, and hand-crafted excellence. We’re unlocking the true potential of online roleplaying with game-changing titles like the revolutionary Guild Wars 2. The status quo isn’t good enough for the dedicated worldwide community of GW2 players, which is why we question industry conventions and demand more from ourselves as developers.

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ArenaNet

Company Website

United States of America

Jobs Posted: 2

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ArenaNet

Company Website

United States of America

Jobs Posted: 2

Apply To Job