I've wanted to work in the game industry making my own games for longer than I can remember.

Last month, on 6th August 2026, our Remote Game Jobs community here on LinkedIn reached 300,000 people!

It's a number I'd been watching approach for a while, and even now, more than a month later, it seems crazy to comprehend.

How did that happen? How did a site I launched during COVID and have run mostly solo for six years get this big?

I keep asking myself that question.

It's certainly not because of the number of conferences I attend. I'm in Kuwait, where the game industry barely exists. I think I've been to seven game conferences abroad in total? And all of those were before Remote Game Jobs existed.

Of course, a big part of it is the size of the game industry and the strong demand for remote work.

But I think there's something else.

I remember a famous GDC talk by Jacob Minkoff that I watched while working on Skirmish. He talks about the failure of Damnation, and how an ex-colleague later put in a good word for him at Naughty Dog — eventually leading to his work on some of the famous Uncharted train and convoy sequences.

That story always stuck with me because that same supportive attitude is something I've felt in the game development community since my first game dev meetup in London, through conferences, online, while running Skirmish, and now Remote Game Jobs.

People genuinely care about the industry and one another.

Over the years, so many people have helped push the needle just a little further.

A piece of advice. Feedback. An insight. A compliment. Those random encouraging messages that somehow fill up my stamina when it's depleted.

And all the people who like or comment on a post, mention a colleague who might be interested, share it with their circles, or randomly mention our small job board somewhere.

It all stacks up.

It all helps.

And somehow, over six years, it added up to more than 300,000 people.

So am I part of the game industry?

I've wanted to make games for a very long time. I still haven't made that happen.

But through Remote Game Jobs, I feel like I'm opening one small door for people to go through, get into the industry, and help make the great games the rest of us eventually get to enjoy.

And for that, I'm truly honored.

To everyone who has helped me over the years — even going all the way back to the Skirmish days — it all eventually morphed into Remote Game Jobs. You've played a part in helping hundreds of passionate game developers find remote jobs.

And to everyone following and supporting us...

THANK YOU!

I wanted to celebrate the occasion with a completely new site design and identity, alongside this custom artwork.

This scene from my beloved Monkey Island immediately came to mind, and I've used it to pay tribute to some of my most beloved game industry icons.

See how many you can name.

One is going to be extremely hard to guess.