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We are looking for an experienced and versatile Senior Game Designer to work with us on an exciting new IP.
Responsibilities
• Collaborate with designers, artists and programmers to create fun, innovative, and intuitive game mechanics
• Create fully understandable and intuitive gameplay systems, along with moment to moment gameplay elements to keep the game feeling tight, fun, and cohesive
• Writing detailed design documentation, and working closely with other disciplines to get your work implemented
• Trouble shoot design and gameplay issues from a creative standpoint
• Use player-feedback and design direction to hone the gameplay experience
Skills Experience and Qualifications
• 5+ years’ experience
• 2 or more shipped titles
• Excellent written and verbal communication skills
• Great proven understanding of the Unity Engine
• Excellent understanding of scripting and game logic
• A proven ability to breakdown system design goals into individual components
• An understanding of learning curves, pacing, and player motivations
• An ability to propose creative solutions to complex game design problems
• An in-depth knowledge of current games and gaming trends
• The self-driven and ambitious approach to development that remote work needs
• A creative outlook that allows you to use game mechanics in a multitude of ways
• The ability to spot problems within systems, and the drive to produce well thought out solutions
• Able to take a gameplay concept through its full development cycle, starting at concept all the way through to implementation and playtesting
• Able to iterate on your mechanics and systems with feedback from both yourself and others
• A thorough understanding of how all types of players, from new to experienced, will play the game – and the ability to build for all
• The ability to communicate your ideas, concepts and mechanics to a wide variety of audiences, both technical and non-technical
• Able to work with and mentor junior designers, as needed
• A passion for making great games
Remote work
Roll7 is a remote studio, and this role requires the applicant to undertake the vast majority of their work at home (nine out of ten days). Appropriate equipment, dev kits and software licenses will be supplied as required. One day a fortnight we work from central London as a team, therefore applicants MUST be based in the UK.
Responsibilities
• Collaborate with designers, artists and programmers to create fun, innovative, and intuitive game mechanics
• Create fully understandable and intuitive gameplay systems, along with moment to moment gameplay elements to keep the game feeling tight, fun, and cohesive
• Writing detailed design documentation, and working closely with other disciplines to get your work implemented
• Trouble shoot design and gameplay issues from a creative standpoint
• Use player-feedback and design direction to hone the gameplay experience
Skills Experience and Qualifications
• 5+ years’ experience
• 2 or more shipped titles
• Excellent written and verbal communication skills
• Great proven understanding of the Unity Engine
• Excellent understanding of scripting and game logic
• A proven ability to breakdown system design goals into individual components
• An understanding of learning curves, pacing, and player motivations
• An ability to propose creative solutions to complex game design problems
• An in-depth knowledge of current games and gaming trends
• The self-driven and ambitious approach to development that remote work needs
• A creative outlook that allows you to use game mechanics in a multitude of ways
• The ability to spot problems within systems, and the drive to produce well thought out solutions
• Able to take a gameplay concept through its full development cycle, starting at concept all the way through to implementation and playtesting
• Able to iterate on your mechanics and systems with feedback from both yourself and others
• A thorough understanding of how all types of players, from new to experienced, will play the game – and the ability to build for all
• The ability to communicate your ideas, concepts and mechanics to a wide variety of audiences, both technical and non-technical
• Able to work with and mentor junior designers, as needed
• A passion for making great games
Remote work
Roll7 is a remote studio, and this role requires the applicant to undertake the vast majority of their work at home (nine out of ten days). Appropriate equipment, dev kits and software licenses will be supplied as required. One day a fortnight we work from central London as a team, therefore applicants MUST be based in the UK.