Unity 2D Platformer & Action Game Programmer

Posted: over 2 years
Programming
Full-Time
EU and Denmark preferred

The Current Project


Meet Project Filter, a 2D adventure/platformer inspired by metroidvanias. Imagine if Hollow Knight, GRIS, and Rain World had offspring: it might look something like Project Filter. In a nutshell, we explore the themes of complex-PTSD, perception, and perspective by integrating real psychological theories and concepts into our gameplay mechanics. Our storytelling is primarily through game and world design, narrative-informing mechanics, and shifts in how you see the world around you. 

We’re looking for someone who wants in on the ground floor. The first goal is to build a technical prototype for Project Filter to secure additional funding through The Danish Film Institute (and will boost our other funding applications). Prototype development would be completed by mid-January. Then, it’s straight onto developing our demo!

Lizardmoth concept art.

Qualifications

Key Skillset

 🎮 Experience working with Unity2D

👾 Experience working on game dev team

🤺 Experience with developing platforming and combat gameplay

👁️‍🗨️ Experience with implementing UI elements into games

💾 Strong understanding of using GitHub for Unity projects

🔱 Champion of clean code

🐉 Someone who wants to stick around to help build an epic indie studio!


Extra Nice-to-haves
🚀Actually launched a game (extra points for Steam/GOG/PSN/XBL)

🦉 Knowledge of game subject matter

🧩 Experience with other aspects of game development

🦄 Previous start-up experience (management/finance/marketing/etc.)

💓 Passionate about narrative-informing game mechanics


We also want someone who...
  • Shares our studio’s ethos and has a genuine interest in exploring topics of social and psychological importance within games. 
  • Demonstrates flexibility: targets and priorities may change, deadlines may shift, and builds may break. All team members must be able to adapt to such situations and take charge where needed.
  • Is self-directed and can assign their own tasks and take initiative within their area of expertise.
  • Does not hesitate to alert the team to potential obstacles/problems, concerns, or personal situations that may impact work (e.g., if your kid keeps you up all night and you’re unsure you can function for a team meeting, tell us and take downtime). 
  • Wears the team-player’s hat: as a new startup, we need companions who want to contribute to the vision of the game.

Learn more about joining our team and the application process here.
Apply through our profile on The Hub so that we're sure your details arrive on our desks and don't get lost in the void. 


Job Expired

About Paper Cutter Games

We’re a young indie studio here to revolutionize the gaming industry by setting a new precedent for game design alongside intensive and continued collaboration with subject matter professionals. We’ve already been approved by StartUp Denmark to register here in Denmark, and are working in collaboration with Cektos Center for Metacognitive Therapy on our first game, which explores the theme of complex-PTSD. Both our Canadian founders have years of experience as entrepreneurs, and have been working on the studio since October 2020.

Get a feel for how we’re innovating at our website.  And don’t forget to check out our studio's ethos and our fabulous team.
To learn more about our founders, Val and Korra, go here

With our development roots in Denmark, an extensive global network in the game industry, and potential for fast and dynamic scalability, our goal is to become one of the North Sea Region’s most notable game studios. 

To that end, we’re currently looking for our next core team member. Could it be you? We’ve already laid out all our core design framework, and now need someone with experience to help us bring all this to life.

We Value:

🏳️‍🌈❤️ Diversity (BIPOC, LGBTQIA, mental/physical disabilities) — You got it? We want it.

🌸 Wellbeing — We avoid overtime and burnout; without a healthy and functioning team, we have no game.

🙃 Fun — We don’t just want our players to have fun. We want to have fun! That’s why we all got into game dev.

🐋 Productivity — 4 hours of deep focus work > 8 hours of task switching, shallow work. We want to work hard and rest hard, not have our work take over our lives.

Payment & Equity

We promise retroactive compensation for labor leading up to procurement of our first round of funding, and the possibility of earning equity. This means you have the opportunity to own a piece of Paper Cutter Games! Our success becomes your success.

We are submitting our first funding application early fall, and expect the funds to be available to us around November. From that point on, we will draft new employment contracts that take into account regular pay. Expected pay will of course be discussed prior to beginning work with us. 




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