- Create various assets such as terrains, valleys, props, etc... Hard surface modeling required for SciFi structures.
- Experience with terrain creation tools outside UE4 such as (World Creator, Gaia etc.).
- Experience in both high & low poly 3d modeling. Must have good re-topology skills for in-game use.
- Skilled in texturing as well as strong knowledge for UV unwrapping.
- Can create 3D assets and textures in line with the project's artistic and technical direction.
- Must be able to work with rough concept art and add details on the go as needed in 3d.
- UE4 experience and shading is a plus.
- Good English communication skills.
- Team player, responds to and implements changes according to feedback and direction.
How to Apply
Please send us CV and portfolio
[stating position title in subject line].