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Posted almost 2 years ago

Tech Artist for optimization

Remote scopeCET +- 4 hours
Type · levelFreelance · Senior
SalaryNot listed
Skillstech art, optimization, Profiling
Happy Volcano is a passionate team developing an unannounced factory automation game that aims to bring a fresh experience to the genre. We are looking for a senior technical artist who can help us optimize our factory automation game, for a period of approximate 2 months, starting as early as you are available. The game will feature a huge factory floor with a large amount of moving objects on conveyor belts and other transport systems, operators and buildings. If you like a challenge and are skilled in optimizing GPU performance, you might be the person we’re looking for! You’ll be working closely with our Art Director, tech artist intern and 3 programmers.

Responsibilities
  • Profile the game’s GPU performance
  • Achieve comparable visual results while improving performance drastically
  • Work together with the artists to significantly improve the game’s framerate

Requirements
  • Strong understanding of GPU profiling and optimization techniques
  • You’re able to efficiently write precise documentation about your findings
  • You have technical proficiency in Unity3D
  • You have excellent shader programming -and optimization skills
  • You’re an excellent communicator and fluent in English
  • You are able to work remotely during core Central European Time

 Nice to have
  • Knowledge of Nsight, PIX, RenderDoc or any other external profiling tool.

What Happy Volcano can offer you
  • A 2 month contract, which can be extended if necessary
  • Fully remote studio with a strong focus on healthy work/life balance
  • A small group of passionate game developers
  • A flexible work schedule.
  • A (likely) possibility of future contract jobs in later stages of the game's development
Listing ended

About Happy Volcano

Happy Volcano is the leading creative game studio behind the award-winning You Suck at Parking, as well as critically acclaimed narrative exploration game The Almost Gone. We are a well-funded studio, backed by Hiro Capital and games legend Sir Ian Livingstone.
Our team consists of a mix of full-time and contract employees located in Belgium or ±2hrs from CET. Working remotely allows us to be more flexible. 
We’re building a studio that puts the team first and is welcoming, collaborative, no-crunch, and inclusive. We pride ourselves on making quality entertainment games with mass appeal. 
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