World Designer 100% REMOTE

Posted: 21 days
Design
Full-Time
Possible from Europe
About

While some still look to the stars, social networks and video games have given us a chance to look to the digital realm, a third place. These frontiers, thus far, have been fun - a form of entertainment.

Darewise is a team of force multiplier game developers, united to prove we can go beyond entertainment by experiencing rich, creative and connected open world, multiplayer video games.

They’re ready to prove that these worlds can exist as a cooperative venture between company and community.

They are building proprietary technology that serves as the foundation for these open world experiences, pushing beyond the existing social networks and online games to connect people in new, meaningful ways. They share this desire with gamers around the world who are eager to participate in building these worlds both as a technological achievement and as active participants in the game itself.

The company is based in Paris and led by the creative vision of Brad Lansford (The Witcher 3), Bradley Jeansonne (Halo, Call of Duty, Left 4 Dead), Benjamin Charbit (Assassin’s Creed) and the technical direction of Samuel Kahn (The Division, CryEngine).

If you dream of pushing the boundaries of what a game can be, join their international team and start disrupting it all to offer unprecedented gaming experiences.
Job description

For a long time, the opportunity to create ground-breaking design and story-telling has been limited by the possibilities of the technology available. Now, we are in an unprecedented time where tech has finally caught up to our imagination.

At Darewise, we’re a team of passionate game developers, eager to push the boundaries of online gaming experiences like never before, and we need a World Designer who wants to develop something with purpose, style and execution.

Our world will be central to the overall gaming experience so your efforts will have a huge impact on the player as they break ground and explore the planet Corvus.

If laying down the world and sitting back enthralled at the stories each player creates sounds exciting, then this is the opportunity for you!

Please note that this position is either full-time on-site in Paris - or you can work remotely from your home anywhere in Europe.

RESPONSIBILITIES:

  • Support various player activities through leading World design practises and methods
  • Block out world design and level design (in-game structures and player construction system designs) and biomes with environment artists
  • Define dynamic resource and content placement workflow with system design and tech
  • Enhance sense of immersion in the game world in line with the narrative
  • Support continuous live development design through iterative design using telemetry and analytics
  • Create and implement dynamic events to ensure engagement in the world
BENEFITS

  • Competitive salary (based on experience) with stock options*
  • 35 days off per year
  • Flexible working scheme
  • Live in Paris, one of the most iconic and exciting cities in the world or enjoy working from home anywhere in Europe!
  • Relocation package including EU working visa assistance if necessary
  • Public + private health insurance*
  • Profit share scheme
  • 50% refund of your public transport card*
  • Work within a small, highly motivated team who are passionate to succeed
  • Get the most comfortable and efficient work environment (Herman Miller chairs and standing desks)*
  • Monthly team building events in Paris
  • Quarterly offsite events with the whole Darewise team
  • Visit your coworkers in other countries for free (up to twice a year)
  • Become part of an inclusive and experienced international team
*some benefits may vary based on your location
Preferred experience

  • Acute sense of what makes exploration meaningful and rewarding
  • Experience designing replayable spaces
  • Knowledge of procedural world design best practices
  • Ability to integrate player creations in design solutions
  • Professional knowledge of Unreal 4 workflow
  • Demonstrable portfolio of games and worlds at high quality
Also nice to have:

  • Knowledge of Houdini
  • One major game shipped on Unreal 4
  • Previous experience working on a live / game as a service game
Recruitment process

Our recruitment process consists of a preliminary application screening, HR Interview, Lead Interview, and Executive Interview, with on-site interview as the final step in the process. In special cases, exceptions or modifications can be made, and for some positions may include a test.

Note: Though our office is located in Paris, English is our official office language. As such, we request for all applications to be submitted in English; non-English applications will not be considered.
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