This job posting has already expired. However you can check our other
Remote Music & Sound Design Jobs.
Job Description
- Creating sound effects and audio assets utilizing pre-recorded Sound Library materials as well as audio synthesis, location recording, and Foley recording
- Integrating audio content into the game using Wwise, scripting, and other in-house tools and software
- Working closely with other teams to ensure created audio contributes to and enhances the gameplay and game narrative
Qualifications
- Previous experience with significant project contribution as a Sound Designer
- Experienced at integrating audio, using Wwise, Fmod or similar middleware
- Great sound design skills, showing creative flare and out-of-the-box thinking
- Strong knowledge of audio editing tools such as Sound Forge, Reaper, Waves and iZotope plugins
- Experience in integrating audio in Unreal Engine 4
- Ability to work effectively and efficiently without constant direct supervision
- Passionate about audio in games
- Solid communication skills and openness for a feedback
- Fluent in English
Additional Information
- Long-term, remote work relationship with a small, indie studio
- Highest organizational standards with a strong emphasis on stratigic planning