Posted

Engine Programmer C++ (onsite/ remote)

Posted: almost 3 years
Programming
Full-Time
Who We Are
Abstraction Games is an Independent Game Studio where we do our own games, as well as co-development work and adaptations of other games. We started 13 years ago as 2 people in a garden shed, and now have over 50 people in a newly renovated office just outside of Eindhoven, in the Netherlands. 

We encourage an open and collaborative atmosphere. We surround ourselves with incredibly talented people who naturally promote a culture of discovery and innovation. 

We are currently working on a new IP that we’re not quite ready to talk about here, but we are really excited about it! Additionally, we also do co-development work. As a small company, you’ll have a chance to work on many different projects. 

Some of our previous successes are Mass Effect: Legendary Edition, ARK: Survival Evolved, The King of Fighters XIV, Hotline Miami 1&2, Don’t Starve, The Sexy Brutale, Broforce, and many more!

Where We Are
Eindhoven is the tech center of The Netherlands and a thriving international city.  It is very modern, progressive, and diverse. Small enough to explore on a bicycle, and large enough to house the technology university, a top-tier football team, and the longest bar and restaurant street in the country. 

Day in the life
In this role you will have:
Hands-on responsibilities:
  • Work with small teams in creating our finest adaptations
  • Extend and maintain our in-house cross-platform engine Silverware
Must-have experience and skills
On day one we'll expect you to have:

  • 2+ years experience in a similar position or have shipped at least one title
  • Excellent programming skills in C++
  • Experience with low-level Engine programming
  • Able to navigate large codebases
  • Foster innovation; you are continuously looking to improve products and processes
  • Be proactive, self-motivated and keep a positive team-oriented attitude
  • Demonstrate a desire to learn and grow professionally
  • Strong English communication and writing skills
What separates the best from the rest
Added bonuses you have experience in:
  • Experience with cross-platform development for Console and PC
  • Optimization experience for consoles or PC
  • Porting games
  • Graphics programming
  • Console Certification (TCR, XR, Lotcheck)
  • Working on AAA titles
  • Passion for creating great games
Work location and time zone
  • Fully remote during and post COVID-19 pandemic or onsite
  • Working hours are within the European time zone (CET).
Team culture
Embrace our core values:

Go beyond boundaries!
  • Use a “First Principles” approach.
  • Take nothing at face value.
  • Define your own path around obstacles.
  • Embrace ideas that almost anyone would consider outrageous.
Excel!
  • Perform exceptionally well.
  • Strive for symmetry (or intentional dissymmetry), beauty and polish.
  • Craft meticulously. Don’t stop when “it’s good enough…”.
  • Move mountains.
Be nice!
  • Apply the Most Respectful Interpretation approach with one another.
  • Maintain a safe environment for us, our partners and consumers.
  • Be transparent and do not keep up appearances.
  • Be candid and call out someone’s mistake but be nice about it. If you haven’t learned how to do this yet, learn it now.
  • Be respectful of other people’s time. Be punctual, prepared, and brief.
Grow!
  • Seek hard problems to solve.
  • Be better than yesterday.
  • Step out of your comfort zone often, take risks, make mistakes and learn from them.
  • Fail fast to succeed sooner.
  • Challenge each other to keep growing.
  • Blame none other but yourself, embrace failure and move on.
Job Expired

About Abstraction

Abstraction is one of the leading adaptation and co-development studios operating in the video game industry today.  Our Netherlands HQ is home to 50+ Abstraction people but we also work with contributors and collaborators from all over the world.

We surround ourselves with incredibly talented people who naturally create a culture of discovery and innovation. We have a dedicated team working on innovative in-house technology based on the latest state of the art in graphics rendering and advanced audio generation. We are already at the frontier of gaming technology and committed to continued innovation and adapting this into our on-going work.

After spending many years creating and perfecting our in-house cross-platform technology “Silverware”, we have our eyes on the latest in Ray Tracing technology, powered by Microsoft and NVIDIA, with an aim to seeing this tech become mainstream.

Lastly, we have a dedicated team on developing prototypes for a new type of game we plan on releasing to the public, late 2020 or early 2021.

Please follow us on Twitter @AbstractionGame and Facebook/AbstractionGames for information regarding our latest projects!


Abstraction

Company Website

Netherlands

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Abstraction

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